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Observer Pattern

The observer pattern allows a type instance to “publish” events to other type instances (“observers”) who wish to be updated when a particular event occurs.

Implementation

In long-running applications—such as webservers—instances can keep a collection of observers that will receive notification of triggered events.

Implementations vary, but interfaces can be used to make standard observers and notifiers:

type (
	// Event defines an indication of a point-in-time occurrence.
	Event struct {
		// Data in this case is a simple int, but the actual
		// implementation would depend on the application.
		Data int64
	}

	// Observer defines a standard interface for instances that wish to list for
	// the occurrence of a specific event.
	Observer interface {
		// OnNotify allows an event to be "published" to interface implementations.
		// In the "real world", error handling would likely be implemented.
		OnNotify(Event)
	}

	// Notifier is the instance being observed. Publisher is perhaps another decent
	// name, but naming things is hard.
	Notifier interface {
		// Register allows an instance to register itself to listen/observe
		// events.
		Register(Observer)
		// Deregister allows an instance to remove itself from the collection
		// of observers/listeners.
		Deregister(Observer)
		// Notify publishes new events to listeners. The method is not
		// absolutely necessary, as each implementation could define this itself
		// without losing functionality.
		Notify(Event)
	}
)

Usage

For usage, see observer/main.go or view in the Playground.